Reply Quote.In 3D animation workflow, content is the biggest time saver for a speedy production.įor more than 10 years, Reallusion has been dedicated to creating a smart and efficient way to use content, and is constantly evolving the content development pipeline to make it easier for developers to bring their best assets to iClone users. I was so happy when I saw you could export a character with animation from CC3 and drop it into Maya with all the textures set but I guess that's only if you don't mind your character staring off into space or having eyes bouncing around like a Muppet. Nothing worked but apparently it's a bug. If I have to I don't mind redoing all the animation from the neck up but I don't want to have to go back to the original file and correct all the neck down stuff again. I'm away from the computer now but tomorrow I'll try to fix it but hopefully someone here knows what went wrong. I believe I've saved out this motion and then imported again in iclone to work on it more so I'm wondering if I have a second "look at" constraint over the already baked in one or something like that. If I just do a motion file it's fine but no visemes. In Maya the eyes are jumping around in every direction. I need the hair and visemes tracks so I exported as motion plus and then send the character to cc3 and export for Maya with the saved motion. I animated a character in iclone and want to render the animation in Maya.
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