Make sure this image texture node is selected in the shader node editor.Ĭheck the settings are correct (use the previous image to check your bake settings and color managaement settings).Īgain, I would closely watch the video again and follow it step by step. This model will have a material which contains the image texture node with the new texture added to bake your curvature map to. ![]() Then the high poly (with the curvature material) needs to be selected first, then the low poly version also needs selecting (Shift+Left-click) and needs to be the “active” model. I assume you are baking from a high poly sculpt to a low poly retopologized version right? The image texture node to bake to needs to be in the low poly material.įirst, get the levels right on the high poly model so that it looks correct in the viewport. ![]() ![]() Ok, perhaps I forgot to mention that the texture image node needs to be in the material of the low poly version of your model and not in the material of the high poly version (the sculpted version) of your model.
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